Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Tuesday, 14 December 2021

Tough time for Shonen Jump


 Weekly Shonen Jump has spent the better half of the past decade facing gradually decreasing circulation numbers, and that trend continues with the latest update. According to the Japan Magazine Publishers Association (JMPA), the magazine’s print circulation dropped below 1.4 million between July and September 2021.

These are still staggering numbers that Western comic magazines can only dream about, but in the Japanese competitive manga market they are cause for alarm. 

The full circulation total for that period came to 1,371,818 copies. This is in stark contrast to the numbers from the January-March period of 2014, which had the magazine at 2,715,834 copies. It first dipped below two million in 2017 and has continued to decline at a steady pace since.

At its height in 1994, Weekly Shonen Jump had a print circulation count of 6.53 million copies.

***** 


In other news, for those who haven't noticed, my second guidebook,
Otaku Japan, is out! Amazon.co.jp: Otaku Japan: The Fascinating World of Japanese Manga, Anime, Gaming, Cosplay, Toys and More! : Gianni Simone, ジャンニ・シモーネ: Japanese Books

***** 

Last but not least, I have launched a brand-new newsletter, Tokyo Calling, which covers books, films, music, and of course all things Japanese

Please check it out and if you like it, share it widely and SUBSCRIBE. It's free!

Tokyo Calling | Gianni Simone | Substack

Saturday, 16 January 2021

2021: A year of anime anniversaries

 

Puella Magi Madoka Magica

(10th anniversary)

Puella Magi Madoka Magica

Has it really been ten years since Gen Urobuchi unleashed his tale of magical girl entropy on the world? This first anniversary hardly seems real, since Puella Magi Madoka Magica hasn’t gone far in the intervening years. But it’s true.  Movies and Magia Record aside, this series is a full decade old as of January 7.

Anniversary festivities are underway for the show, so look forward to new surprises throughout the year.

 

Spirited Away 

(20th anniversary)

Spirited Away

Of all the anime anniversaries on this list, Spirited Away is probably the only one that coincided with the anime in question getting surpassed in its own Guinness record. Nonetheless, this Studio Ghibli classic is still the first anime ever to win an Academy Award, and continues to reign as one of the greats.

Celebrate this year on the day of its premiere, July 20.

 

Otaku no Video 

(30th anniversary)

Otaku no Video

Gainax’s two-part mockumentary about life, love, and otakudom came out back in 1991. The OVA has gone on to become a much-loved anime, offering a tongue-in-cheek perspective on both otaku life and the beginnings of an anime studio.

Relive the magic by celebrating two anime anniversaries in one — on September 27 for Otaku no Video 1982, and December 20 for More Otaku no Video 1985.

 

Adieu Galaxy Express 999 

(40th anniversary)

Adieu Galaxy Express 999

Leiji Matsumoto’s Galaxy Express 999 was a thoughtful and action-packed tale of humanity and coming of age. But when the series ended, the story wasn’t over. 1981’s Adieu Galaxy Express 999 continues the story after the fallout of the TV series. Tetsuro Hoshino is a teenage freedom fighter, and must board the space train to begin a new adventure.

The film officially hits the big 4-0 on August 1. If you’ve never seen the original series or the 1979 film that came before Adieu, you’ll have plenty to keep you busy.

 

Lupin the 3rd Part I 

(50th anniversary)

Lupin the 3rd Part I

Wrapping up our list of anime anniversaries is the master thief himself. Four years after Monkey Punch’s manga debuted, the grandson of Arsène Lupin made the jump to anime. “Part I,” a.k.a. the Green Jacket series, premiered on October 24. It ran for 23 episodes, and it would be four more years until he would get the red-jacketed Part II.

Fortunately, there’s so much Lupin out there, you’ll have no trouble finding as much as you want to watch.

And don't forget to subscribe to this my other blog!

Thursday, 25 January 2018

Lupin III creator Monkey Punch's new film project



Everyone’s favorite thief, Lupin III, turned 50 this year, and to mark the occasion, a new anime project has been greenlit. What’s more, the director will be none other than Monkey Punch, Lupin's original creator. 
According to Monkey Punch, the new anime pays tribute to previous Lupin III projects while also letting the staff try new things.
This will be the author's second directorial work: he previously directed Dead or Alive (1996).
To celebrate the event, I'm offering you this interesting interview with Monkey Pinch that was originally featured in Anime News Network. Enjoy.




How often have you had the opportunity to start work on a three month project, only to see it turn into a career that's lasted nearly thirty years? Katou Kazuhiko, better known to many as Monkey Punch, had that happen when he started a little manga called Lupin III. What started off as a loose collection of one shot comics has blossomed into a series featured in countless TV series, OVAs and movies. There's even talk of a live action movie.

I had the opportunity to sit down with the man known as
Monkey Punch at a little convention in Dallas, Texas called AnimeFest. Although one of the smaller conventions on the circuit, AnimeFest pulled in one of the great manga artists, distracting a bit from one of the other major conventions under a similar name.

Katou Kazuhiko sat down in a closed chat session, along with translator Jonathan Nawrocki and a group of journalists from Kyle Hebert.com, ANN and other publications, as well as a documentary crew from Strong Arm Productions. This is the conversation that ensued.

When did you first get started with drawing?


Monkey Punch's Lupin III
available from TOKYOPOP
I've been drawing manga since I was quite little, not necessarily manga in its formal sense, but little drawings here and there. Through my younger years I continued with scribbles and drawings in publications such as children's newspapers.

When I was in junior high school I started concentrating more on specific, so-called newspaper publications directed towards kids. And I continued doing that. Its not that it was anything official, but I believe many manga artists started the same way I did in creating those kinds of publications.

Then in junior high school I was writing manga strips for the school newspapers and a rivalry of sorts developed between myself and the other artists who were doing the same thing. It became a challenge; we kept trying to improve and to make our work better. Before you knew it there were these collections of our work that started to accumulate. And actually, one of my ‘rivals’ also became a professional manga artist. We started young, and a lot of people followed us.

Sometimes when we would actually get something published in a magazine we would actually receive a prize or reward of some sort. Receiving that was actually a part of the inspiration or motivation to draw manga.

Sometimes, there were cash prizes as well, but often it was merchandise. So you could say in a way that, in my junior high school years, I had a part-time job writing manga. But at that time, despite all of this, I never really thought I would become a professional manga artist.

After all these years, what appeal still exists in Lupin that allows you to continue working on that series?

I guess you could say that part of the appeal is that my works have been directed at the youth of the nation and of the world, the younger generation, so in a sense, I wasn't really ever restricted with political barriers. It was easy for me to continue writing and drawing in that sense because it was freedom.

So, speaking of freedom, I mean, it's just like when Lupin goes abroad, overseas, you never really see him have a passport. There are no boundaries for him, he's a free roamer.

I'm drawing him as a character, where he can go wherever he wants whenever he wants without any obstacles. And that's the appeal for me.

Of the characters, who do you most relate to and why?

So actually, I would probably have to say Lupin, without any doubt, it must be Lupin, I mean, everything about him kind of appeals to me.

Actually, I kind of project my desires, my interests through Lupin, he's a thief and a criminal in that regard, but I'm using that as more of a setting. What I really like about Lupin is his freedom, his boundless freedom that allows him to do whatever he wants whenever he wants and never really be tied down to anything or anyone in particular. I think I want that for myself in my own work when I do my own jobs, so for that reason, Lupin is by far the character I most relate to.

Even though I relate to Lupin the most, I really, really like Zenigata. Zenigata is Lupin's fiercest opponent, his personality, his ultra-strict, ultra-rigid, “protect every rule” personality, in a sense is something that also really appeals to me. I really like how the contrast comes out between Lupin and Zenigata in my work. That whole combination of things really, to me as a manga artist, is what I strive for.

Do you enjoy exploring other worlds beyond the ones you've created already?

Absolutely, without a doubt. I really do enjoy it. I guess you could perhaps say that it's my curiosity, but wherever there's a crowd gathering, anywhere there's a group of people bustling about something, I always tend to stick my neck in and say, "hey, what's going on?" I'm really curious about things like that. And I also enjoy looking at creations other than my own to use in my own study for my own works.

Do Lupin and Fujiko ever get together, or are they fated to continue to tease each other?

Actually, it's kind of interesting. I think men and women in general as... rather than saying tease, say they enjoy each other. They use their attributes; Fujiko uses her beautiful body and her sex appeal as a weapon and Lupin uses his cunning and his wit as a weapon and they like going at it with each other in a fun sense. Not necessarily lovers, not necessarily husband and wife, but more just having fun as man and woman with each other and using their weapons against each other, but in an enjoyable way. That's how I think of that.

So even, I mean, I fight with my wife, too, but we have fun when we fight, it's not an all-out brawl!

How do you feel about Lupin's growing popularity in America?

When I started drawing Lupin thirty-six years ago, I was really only supposed to draw him for 3 months. It was more of only a contract project. At the end of that 3 months, it became popular and I continued drawing it for 10 years. And over that time, I never expected that I'd be invited to America multiple times, to attend these conventions, have so many fans and people that have read my works and have come to talk to me and express their gratitude. It's really an amazing feeling and at the same time it's bizarre in a way. I don't understand the popularity. I'm happy for it, but I don't understand it.

Is there anything you feel Americans may be missing out on in any of your works?

Yes, I do think there are some things that don't come across, especially the humor. There's a lot of Japanese humor that doesn't make it outside of the country and is not felt the same way. However, I think its not just America, I think it's worldwide. I think there are a lot of different cultures that do affect how people interpret my work. But it's not something I really worry about too much.

Any words of advice for those looking to create their own manga?

If I was to give some advice, I would have to say there are a lot of good artists today. But, at the same time my art isn't necessarily the best art there is. I would say “Don't concentrate just on drawing.” It is probably more important is that is to have a story that fits well with modern times, with your day, and to keep that in mind when you draw your work. Also, don't over-concentrate on one thing, try to diversify. Learn a little about many different things, it'll probably help you more in the long run.

For example, when I was younger and I started writing manga, we only had pen and paper. Today, there are all sorts of different mediums with which to express yourself creatively. Although it's important to continue to figure out ways to improve in your chosen medium, be it digital manga, be it traditional manga, I think its more important still to keep your readers in mind, your audience in mind when you create your work.

Your questions are Pretty Tough.

Regarding his early Inspirations

I would probably have to say as far as inspirations are concerned, maybe some of the more famous mystery works, just worldly mystery works. I think they probably helped me out creating my stories quite a bit.

Even things like, you know, Treasure Island or Monte Crisco, I think even those works influenced me quite a bit. I even enjoyed reading about D'Artagnan from the Three Musketeers. It might be my own analysis, but I even feel that Lupin might be very similar to D'Artagnan. M'lady the character that comes out from the D'Artagnan stories, I think that person might even be similar to Fujiko. So, those kinds of works I really think they did affect me at an early age.

In 1967, when the publication of Lupin the 3rd began in Manga Action Weekly, you were also involved with another series called Pinky Punky, was there any pressure working on 2 mangas simultaneously?

Not really, I didn't feel much pressure at all. All my works kind of are similar in a way. I do enjoy making outlaws my main characters. I wrote Pinky Punky as a female outlaw, and even Lupin is an outlaw, so no, I didn't feel much pressure at all. So instead of writing about a heroic character, a good guy, I really enjoy writing about bad guys so much more.

What drew Monkey Punch to the mystery Genre?

Just like I mentioned a little while ago, I really like riddles, puzzles, mysteries and even, you know, the Agatha Christie movies and novels. I like Columbo. I'm a big fan of Mission Impossible so I've even taken hints from those different programs and series and included them in my works.

How did the name Monkey Punch come to be?

To be honest, I don't really like the name Monkey Punch, I never have. Actually, the way I got this name was from the editor of the magazine that discovered me when I was writing doujinshi. He chose the name for me. I really don't know how he came up with it, but I couldn't really refuse him or disagree with him, so it just kind of stuck, and I've been stuck with it now for 36 years.

Actually my editor told me just keep the name for a year, keep writing for a year and then we could figure things out, so I was like “Ok”. So, I wrote for a year, then Lupin became popular and I couldn't give up the name, so now it's stuck for 36 years. As I mentioned earlier, Lupin was originally supposed to be a 3 month project, had Lupin not become successful I'm sure that after less than a year that name would have disappeared.


Katou Kazuhiko Answers a quesion

What is it like to see your creation, Lupin, Animated?

I'm happy to see that it's been animated, however anime and manga are quite different and when a company approaches and asks to create an animation of my work, I really just want them to create something that is good. I'd like to leave the animating to the animators, the professionals. It's not my field of expertise and so when it comes down to it, I'm pretty much, well, “Make it good,” and I leave it up to them. So, you know, the directors will go ahead and make their own Lupin and add a twist to their own Lupin character and I enjoy watching those.

I particularly like Miyazaki's Castle of Cagliostro. I really enjoy that work and I just like him and another famous manga artist in Japan, Testegawa-sama, their works, I enjoy them from a distance. I don't try to do it myself; I enjoy it from a distance.

What was it like to direct your own Lupin Movie?

I really don't want to talk about this too much.

Basically, in the case of Dead or Alive, which is the movie I directed, it wasn't something I wanted to do on my own. I was approached to do it, we were on a real tight time-crunch. The movie was produced in 5 months and basically it was decided that this movie was going to be made and they didn't have a director so I unwillingly accepted the role. However I feel it was the voice actors and the other people involved in the project that saved it.

The one thing I learned from doing this is that, more than even myself drawing manga by myself, it took more than a thousand times the energy to produce and direct this movie. And I really don't want to do it again.

Regarding any new anime or manga Monkey Punch is developing?

It's not a TV series, or anything right now, but there is something new that I'm working on. In Osaka, there is a national citizen's museum. In 2004 there is going to be an Arabian Nights display and I'm creating an animation for that. It's actually going to be done in Computer Graphics, CG, and NHK is producing it. So I'm sure it will be ultimately broadcast on NHK, but for now it'll be at the exhibition.

There are pretty good stories in Arabian Nights and this one is about a black horse. It's currently about 50% finished. There's actually a portion of that, that they are talking about making 3-D where you would need the special glasses.

What kind of information can visitors find at your website, MonkeyPunch.com?

Right now, it hasn't been updated in a while, there's not a lot of new information you gain from the site, however my plans for it in the future, probably the next two years is to have a digital manga series on it. Me personally, I'm more in the preparation stage, getting ready to do this project, so please, look forward to it.

One of the dreams I have, one of the things I would really like to see happen in the future, is more of a collaborative effort using the internet community getting other artists in Japan and perhaps from other countries to come together and create a masterpiece.

What is J-Mac (Japanese Manga Artists Club)?

It's kind of an interesting thing, J-Mac. It wasn't really ever meant to be a club, it wasn't a group I formed to invite people in, its more a couple of people I knew who were using Macs to do artwork and I gave them a call, and say, hey, want to get together for a little bit, and before you knew it, it had 1500 members! They're not all manga artists, they're just people that are into art on the Mac, but that's kind of what it is.

There's something else I would like to let everyone know about, in addition to J-Mac there is something else I created called Digital Manga Group. This is a group where I've invited many professional manga artists including Leiji Matsumoto of Galaxy Express 999, Go Nagai of Devil Man and Cutey Honey, Terasawa Buichi of Cobra and Goku - Midnight Eye, Tsukasa Hojo of City Hunter and a female artist by the name of Sato Naka. We're in the preparation stage, but this is a completely professional digital manga group I've brought together and hopefully we'll be able to create some fantastic things for everybody. And ultimately I'd like this to expand beyond the borders of Japan to other countries to other professional comic book artists that want to use the digital medium. I would love for them to come and join our group. Sony and various game companies have taken an interest in our group; they want to learn a lot more about us, so we're just now starting talks with them. So hopefully, this will be something big.

Do you have any plans to retire?

No plans whatsoever; I'll draw manga until I die! It may not be on paper, it may be on the computer. I've actually gone back to university studying digital art, digital computers further to hopefully further my self and hopefully further a movement in Japan for digital manga. I will continue writing until I die.





If you want to know where to find classic manga and anime in Tokyo, have a look at my Tokyo Geek's Guide.
 You can read here the latest review: https://otakutokyojp.blogspot.jp/2018/01/tokyo-geeks-guide-update.html
By the way, if you already have a copy and you liked it, an Amazon rating/review would be greatly appreciated.  https://www.amazon.com/Tokyo-Geeks-Guide-Cosplay-Ultimate/dp/4805313854/ref=pd_rhf_ee_p_img_1?_encoding=UTF8&psc=1&refRID=PJPEKT7NESXKMP4AC83R
And a big thank you if you have already done it!




Thursday, 4 January 2018

100 years of Japanese animation



2017 was a very special year in the history of Japanese animation as it celebrated its 100th anniversary. In fact 1917 saw the release of what is considered the country's first animated work - a short called The Dull Sword.

The year saw several events marking the occasion, including the opening of a free online archive of classic anime.
Now a new video on YouTube compresses the entire 100 years of Japanese animation into 15 minutes.
The supercut, which begins with The Dull Sword and ends with Mr. Osomatsu, with 120 other fan favorites in between, features a song called “Tsubasa o Motsu Mono ~Not an Angel Just a Dreamer~.” It’s composed by Tanaka Kohei and features 23 vocalists, including Sasaki Isao, Mizuki Ichiro, May’n and Wake Up, Girls!.
... And when it comes to anime (and manga, gaming, etc.) you can learn about all the Tokyo otaku hot spots in my brand-new guide.
Here's the latest review of my book:
https://otakutokyojp.blogspot.jp/2018/01/tokyo-geeks-guide-update.html