Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Tuesday, 14 December 2021

Tough time for Shonen Jump


 Weekly Shonen Jump has spent the better half of the past decade facing gradually decreasing circulation numbers, and that trend continues with the latest update. According to the Japan Magazine Publishers Association (JMPA), the magazine’s print circulation dropped below 1.4 million between July and September 2021.

These are still staggering numbers that Western comic magazines can only dream about, but in the Japanese competitive manga market they are cause for alarm. 

The full circulation total for that period came to 1,371,818 copies. This is in stark contrast to the numbers from the January-March period of 2014, which had the magazine at 2,715,834 copies. It first dipped below two million in 2017 and has continued to decline at a steady pace since.

At its height in 1994, Weekly Shonen Jump had a print circulation count of 6.53 million copies.

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In other news, for those who haven't noticed, my second guidebook,
Otaku Japan, is out! Amazon.co.jp: Otaku Japan: The Fascinating World of Japanese Manga, Anime, Gaming, Cosplay, Toys and More! : Gianni Simone, ジャンニ・シモーネ: Japanese Books

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Last but not least, I have launched a brand-new newsletter, Tokyo Calling, which covers books, films, music, and of course all things Japanese

Please check it out and if you like it, share it widely and SUBSCRIBE. It's free!

Tokyo Calling | Gianni Simone | Substack

Sunday, 21 February 2021

Sawano Hiroyuki speaks

 

hiroyuki sawano

With the recent digital release of a bunch of composer Hiroyuki Sawano’s amazing anime soundtracks—including a physical vinyl release for his music that fueled TRIGGER’s unforgettable PROMARE anime film, the artist speaks about what composing for anime is really like. Read on to learn more about how Sawano-san got his start, what inspired him to make the type of music for which he’s known, and more.

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You’ve created so many varied compositions for anime, games, and film over the years. How did you manage to get your start?

When I was a child I was first introduced to the music of Chage and Aska and was very impressed. From then on I aspired to be a musician and began exploring music by Tetsuya Komuro. His work as an artist, producer, and video musician prompted me to want to become a composer.  By high school, I began listening to Joe Hisaishi’s music for Studio Ghibli, which made me more interested in the world of film music, and I began to focus on creating instrumental music.

Were there any specific anime or film scores that moved you and made you want to become a composer yourself?

I’ve seen Ghibli films such as Princess MononokeKiki’s Delivery Service and Whisper of the Heart, as well as works by Takeshi Kitano such as Sonatine

How about outside of anime and film. What kind of music really motivates you, and do you have any favorite artists or groups?

I listen to a lot of international pop rock and soundtracks, such as Aerosmith, OneRepublic, Imagine Dragons, and Fall Out Boy. As for composers, Hans Zimmer, Danny Elfman, Ryuichi Sakamoto, etc.

When you first started composing specifically for anime, what stood out to you about the process? What makes it different from working on projects in other industries?

When I was in charge of the music for Mobile Suit Gundam UC, I set aside four months to concentrate on the production. I had never worked for that long of a time before, but I found it really rewarding to concentrate on a single piece of work. I started to value the production period as much as possible when working on new works after that. Personally, I don’t think there is much difference between producing music for animation and film.

You’ve created a lot of music for dramatic and intense series like Attack on TitanKingdom, and various Gundam projects. Beyond the iconic “Sawano Drop,” what’s your secret to making these soundtracks work so well with the action on screen?

Music for TV animation is created before the animation is completed, so it is rarely created in conjunction with the movement of the video. In the end, the director and sound director think about where the music will fit in and apply it. I try to make sound choices and arrangements that are more emotional for the audience based on the various scenes.

hiroyuki sawanoWe love your work on Kill la Kill and PROMARE! How was your experience collaborating with Studio Trigger?!

Every time I work with director [Hiroyuki] Imaishi, I am greatly inspired. The world view, direction, and characters that he creates are all energetic, which motivates me to create music and I really enjoy working with him.

With well over a decade of work in the anime industry, do you feel there have been significant changes along the way? How does your work today differ from when you first started your career?

What I feel has changed the most is that we are getting more responses from people overseas. On the work side, I feel that the awareness of my production overseas is getting stronger. I think I’ve been able to spend more time making music for each piece of work than when I started my career, and I’m convinced that I can proceed with conviction for each piece, one by one. Since I have gained the impression of creating vocal music, I am receiving more requests for such music.

What was it that first inspired you to launch your SawanoHiroyuki[nZk] project with Aimer back in 2014? Can you tell us a little bit about how that came to be?

I had been working on a lot of vocal music for soundtracks, and I wanted to start a project that would focus more on vocal music.

Your musical catalog is now available to a wider audience. Is there anything you’d like to say to those who are discovering your work for the very first time?

I would be happy if you could listen to it while remembering my work, and even more happy if you could listen to it with your own free imagination.

We’d like to thank Sawano-san for taking the time to speak with us about his music. You can find Hiroyuki Sawano’s music on digital platforms, and look for the PROMARE vinyl to drop on April 12. You can also see more at Hiroyuki Sawano’s official website.

PROMARE
©️ TRIGGER,Kazuki Nakashima/XFLAG

Source: Otaku USA magazine

My blog: Otaku Tokyo (otakutokyojp.blogspot.com)

Saturday, 20 April 2019

Final Fantasy VII Concert Debuts in the U.S.


U.S. fans have been treated to a handful of video game concerts over the years, but none quite like this one.
For the first time in the region Final Fantasy VII is getting its own concert, which will mark 22 years since the fan-favorite RPG’s initial launch.
The concert is called FINAL FANTASY VII – A Symphonic Reunion, and it all goes down right before this year’s E3 on June 9 at LA’s Dolby Theater.
Wild Faery Company is producing the concert, which will have more than 100 musicians performing while a massive HD monitor showcases some of the most memorable moments from the game. Those interested in seeing it for themselves will be able to purchase tickets for an appropriate starting price of $77.77 beginning on Saturday, April 20.

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